The Search for the Holy Grail…

aka: information on how to apply for Honours.

Mortarboard and scrollLast year I completed my undergraduate degree in Internet Communications with Curtin university. It was a great achievement. For someone who attempted year twelve of high school twice, dropping out at the half way point each time, I never truly thought I would get this far, let alone consider a future in research or further education.

This month has seen me make some changes to my life so that I can enroll to do my Honours year on campus instead of the external online study I have been doing up until this point. It will be another first for me, as I have not attended a single class in a real life university (unless you count a day course in Old Kingdom Egyptian artifacts I did when I was 15).

Turns out, applying properly is not so easy when you haven’t already been studying on campus. Certainly not when there is no information online and no one on campus actually really understands how your degree is awarded or what is needed to get you where you need to be.

I spent the better part of a day last week finding out exactly how NOT to run applications for enrollment to an Honours program.

I drove to campus, parked my car and went to find my way to Student Central. On the way, I happened to chance upon a printed A4 piece of paper informing students that there was an information session being held for student on Honours program from 10-3pm. This was not posted online anywhere or publicised.

I thought this would be a better place to start my search for information, so I used the campus map app I had downloaded the evening prior to find my way. It wasn’t that far away, thank goodness. The temperature was already rising and I am very much NOT a summer person.

I sat through the questions asked of the coordinators by a few arts students and one journalism student, only to find none of them answered any of the questions I had hastily prepared myself on the way from the car park to the lecture room. I waited for the other students to leave then asked my questions, namely “what did I need to prepare” and “how can I find out more information on what the process is, as no one has been able to tell me everything?” Turns out that on campus students normally have lengthy talks with teachers who can offer the majority of information required for their enrollment paperwork: things like how to choose a topic and supervisor and what necessary paper work is required in order to successfully enroll.

I was then directed to Student central, which was where I was originally headed in the first place. I walked through the sweltering campus, heat radiating off the mostly brick and concrete buildings. I took my ticket and waited for my number to be called, despite being only one of two people to be waiting to be seen.

The first person who saw me was new and had no idea what to suggest, called someone else to help me. I took my seat and waited for them to come out. They too had no idea what to tell me, so had to go and check with yet another person and come back to the meeting room, only to inform me that I had to direct my queries to the humanities student services. The building for this was next to where I had been for the information session. Needless to say, I was not impressed.

It’s a good thing that I carry water with me everywhere I go. Once I had spoken to someone int he humanities building about what was required to actually submit my application (intent to graduate, application for enrollment, marks for completed units, and my thesis proposal) I walked to the library to print and fill out a form I had not been informed I would need.

I am still waiting for my final unit marks to be released by OUA (this should be happening sometime this week), and to complete my thesis proposal (which I have only just now found the information regarding the format for), return to the campus to have these join my application, then sit and wait for my offer. I know I exceed the minimum entry requirements and I know that no one else will be studying my topic, but the running around, waiting and more running around is soooooo going to be worth it when I walk across that stage either at the end of this year or early next year.

So, when looking to enrol into the Humanities Honours program at Curtin university, what do you need to prepare? As with any other academic or bureaucratic system, it is always best to double-check information given with the necessary department, as they are subject to change without notice. Here is a check list for those considering it:

  • statement of final grades from your university or record of results (if you are a OUA student, this is your statement of attainment, found here and here, respectively)
  • application form (this can be found here)
  • credit for recognised learning form (necessary if you have studied at more than one university, found here)
  • notice of intention to graduate (yes, despite what OUA might tell you, you still need to fill this out, found here)
  • ID (this can be your student card, driver’s license, proof of age card, etc etc etc)
  • thesis proposal (guidelines for writing this can be found here)

For more information, or contact details, head to Curtin University’s website for more details.

#cmtygames101

I was fortunate enough this week to attend Western Australia’s first ever Community Games 101 workshop held at Perth’s SpaceCubed, run by Curtin lecturer, Dr. Kate Raynes-Goldie.

It was an intensive two-day workshop, so there was little time to dilly-dally. After a gentle icebreaker exercise to get to know the other people in the room with us (a useful exercise when you’re going to be creating games with them), we stepped up and started making our first game, based on the Race to the End model.

This is your usual board-based type of game where all the players start somewhere and have to finish somewhere else. We broke into two teams and came up with very different results. Strangely enough though, both teams had a game mechanic wherein the board and rules changed. Perhaps that was because, as adult players, the “usual” board games is boring for us? Either way “Space Crash” and “Switchboard” both ended up going through the conceptualising stage, on to the prototype stage within a couple of hours. Just before lunch on day one, both games were ready for play testing. Now, that’s nothing if not incredible. From thinking up the rules and mechanics to making the game in a few short hours is an incredible feat for a group of people who had little knowledge of each other before entering the room, and had maybe not created a game before.

We play tested each others games, debriefed as “real game developers” would, and thought about how to iterate our games to come up with something better and fix the bugs.

We then popped outside and played a game of Gargoyles. For those not familiar with this game, take a look. No props, except for team designation bands, just people in a space playing. What could be simpler?! The inherent learning in this game is all about proximity and overcoming the fear associated with entering another person’s space to overcome a problem, namely getting your team to win. There are also lessons about collaborating and teamwork in a small space of time.

Heading back inside, we thought about the various reasons that had brought us to the workshop. Breaking, again, into two teams, we began brainstorming community games that would satisfy a general consensus of our interests.

Day two began with a short presentation by Kate of what a community game could look like, how it could work, and what it brought to the community.

We also played a game about the creation of a game, aptly named “Metagame”. Players are dealt a series of cards, with a pile of potential props in the centre of the table in front of them. Players take turns pitching a rule, utilising the instructions on the cards they have been dealt (points awarded as per the cards if theirs is the successful rule as voted by the other players). Rules cannot created a paradox, illogical loop or an otherwise unplayable game, then the universe is destroyed and the game is over. Needless to say, there was laughter as people pitched their wacky rules.

We then formed back into our teams from the previous afternoon, and continued working, brainstorming and prototyping, our games. By just before lunch, both team had working prototypes of their community games.

One team had come up with a local area narrative collection or challenge game, utilising QR codes and a “treasure map” of stories to collect in a specific area of a local council’s jurisdiction. Aimed at promoting local area awareness, it was customisable and adaptable for various events and end goals, all the while promoting knowledge of the immediate area and its people. Designed to make residents aware of the local history, local businesses, and local features, it seemed to me to be an wonderful way of gathering families together to explore their streets and go a little outside of their comfort zone to do that exploration.

The Zombies Are Coming! I Need To Get To Know You.

The Zombies Are Coming! I Need To Get To Know You.

The team I was part of came up with a collection-based game as well. Breaking a real space down into zones (in this case the various areas of the SpaceCubed collaborative space), players had to gather stories under the premise that the players were a crack force of humans. Being briefed at HQ, they then had to go out into the space and collect stories, feelings and re-enact random acts of kindness in order to develop a map of the humanity in the space. Those approached who didn’t want to take part, or who refuse to play along, were dubbed “Zombies”.

Aiming to reconnect people with the stories in the space they are occupying, and forcing human face-to-face interaction in an environment where people may well feel they are there to work on their own project, alone, we felt this was a fun and safe way for people to realise that we are edging towards a state of aware zombie-ism.

After being being run through each team’s games (and running our team’s game within the space), we then debriefed and got feedback to iterate the games and make them better.

So, what is a “community game”?

A community game is a space of play where in the community is engaged, rather than isolated, and where the Magic Circle of play has an embedded goodness in it. It fosters, instead of cutting, community ties and educates “under the radar”. By this, I mean, the lesson is not the objective. The lesson is incidental and may well not become apparent to the player until well after the games has ended.

So, what did I take away from the whole experience?

All those times I have been playing a board game or a card game, and I have thought “This could work so well in an urban space”, I now have the tools and knowledge to make that happen. All those times I was sitting wondering how to get kids to think about recycling or the environment in a way that wasn’t the same old boring ways that are taught in school, I can now make that happen. Any time I was sitting in a public space thinking everyone is so set in the routine of “look down, keep walking, rush rush rush” I now have the tools and knowledge to subvert that in a way that will make people smile, look up and realise there is something else going on in their world if only they would stop to smell the roses (stay tuned for that game! *lol*).

At then end of the workshop, we all realised that this was something that needed to happen in Perth. The community-game community is strong elsewhere, and has brought so much to other places of the world, that we thought it was high-time Perth joined in the game.

Stay tuned for more details on what community-gaming events are happening around Perth. If you would like more details on community games, let me know in the comments below. Have you played a community game and want to tell me about it? Cool!

Melissa won the Curtin University Department of Internet Studies scholarship to attend the Community Games 101 Workshop. The workshop was presented by Atmosphere Industries and sponsored by Curtin University, in conjunction with SpaceCubed, the Film and Television Institute (W.A.) and yelp!.