What’s in the Con Kit?

If you’ve been invited to run a game at a convention, it can be daunting to know what to bring with you. On one hand you don’t want to leave something vital behind, but you also don’t want to bring your entire house with you either. It’s impractical to bring absolutely everything, but getting caught short of something that you could really use is an ever-present concern.

Here’s a bit of a peek at what is in my convention kit, or ConKit, for Vampire the Masquerade, though this list could easily be translated for your TTRPG of choice.

For setting up and packing down

Anti-bacterial cleaning wipes and zip-lock bag

These are a necessary inclusion to my kit. You don’t know what condition the tables and chairs are going be in when you arrive, so having something you can wipe them down with is ideal. Players who come to your sessions with food and drink may spill, so having something to clean up messes is always vital. The zip-lock bag gives you somewhere for the wipes to live after they’ve done their job, if you can’t get to a bin right away. Simply wipe down whatever needs it, pop the used wipe into the bag and zip it up, keeping the mess and moisture far away from books and the like. Then, when you are able, you can simply take the bag, open it up and tip the contents into the trash.

Rubbish bag

Having a larger bag on hand for the end of the day when packing down is always a good idea. Keeping your area clean and tidy goes a long way to ensuring event coordinators will ask you back again. I tend to check in between sessions as I’m resetting my table for any rubbish or things left behind by players. Rubbish goes in this bag which slides under my chair. Items left behind by players goes into my case, or to the sing up table, if I have a chance to get there before the next wave of players.

For the game sessions

Flat dice trays

Dice trays that pack flat and then clip into shape are invaluable for convention GMs. They take up next to no space in your bag, but are completely functional when set up for game time. I have one per player, but can run with fewer if some need to be loaned to other GMs. I got mine from Meeples & Dragons, but you can find similar across the internet. They also wipe down well with the anti-bacterial wipes mentioned earlier, and are easily replaced if they get ruined.

Dice sets

Try to have on full set of dice per player at your table. When signing up for a convention, you will likely get asked how many people your game runs well with, and will probably have the opportunity to set an upper limit. You should aim to have a full set of all player needs for this upper limit, just in case. Whatever game system you’re going with, you don’t need to use expensive dice sets. In fact, dice have a tendency to go walking at conventions and other events, so it’s better to go with easily replaceable sets. I have five full sets of Vampire the Masquerade branded dice, but I also take a simple numerical set of D10 dice in two colours, to showcase that you can play the game with just normal D10s. At a pinch, you can run a table of six players with three sets, but it does help the speed of your session if everyone has their own.

A copy of the core rule book

Do not take your special limited edition to a convention. Well, don’t take it to run games with. If you’re getting it signed, that’s a different deal. The rule book you take for the table will get ruined. It will get spills and wear and tear, and you need to be okay with that. Ideally, have one copy of the core rules that is your convention book. This keeps the wear and tear and risk to just one book that you can replace when it’s time. As a little suggestion, put sticky tabs into any sections or pages you think you will need to reference frequently or quickly. The last thing you want, when you’re on a time crunch in a short game session is to be frantically hunting for that page.

Laminated character folios, whiteboard markers and whiteboard cleaning wipes

I know there many game runners, GMs, DMs, STs, etc who are happy to print off multiple copies of their character sheets and just go through them throughout the duration of an event or convention. Me? I prefer one copy, laminated, and good to go for the whole length of the con. The whiteboard markers allow players to take notes, edit trackers and scribble all over their laminated character sheets. The whiteboard cleaning wipes allow you to clean all that off at the end of a session while you’re resetting the table. Pop them into the zip-lock bag, along with any antibacterial cleaning wipes, and you’re good to go for the next session!

Your game notes

This may seem like an obvious choice for inclusion to this list, but you would be surprised how many GMs end up winging it because they’ve left their notes, or story guide, behind. Don’t be that person. Besides making you feel silly when you realise you’ve left them behind, the stress of trying to wing it every session across multiple sessions over multiple days is going to leave more drained than just having your notes on hand.

X cards

Most events insist on some kind of safety tools at tables. The simplest to explain to folks who may have never played a single session of a tabletop roleplay game before, in my humble opinion, is the X card. It is the easiest to deploy at a table, and requires the least amount of set up. I use a square card with a use X on one side and my business card (a QR code to my Linktree with my logo) on the other. This type of hybrid business card works a dual purpose and means less stuff to carry.

For your peace of mind

Powerbanks and cables

Every event tends to have the same problem in that there are a lot of people using the mobile phone network, so you will use much much more of your battery power than you expect. Having multiple power options at hand is essential for communications, but also having them on hand for your players if they are waiting for friends to join them, for example, can lead to a better experience for them overall.

Water

Have a small water bottle with you at the table and a larger one in your bag. Not every event will think to have refilling stations for water bottles, and they may be a distance away from the tables you’re at, so having a larger water bottle in your bag allows you to refill your carry bottle easily. And you will need it. Conventions are loud and can get humid, so regularly hydrating is necessary if you want to go the distance.

Hand fan

Stagnant air in a convention centre is definitely a thing. A hand fan helps. Likewise, folks with less than agreeable hygiene can be somewhat mitigated with a hand fan that has been sprayed with perfume, essential oils or the like.

Hand sanitiser

People. Surfaces. Dirty. Gross. Clean your hands regularly, or you will get ill. Hand sanitiser helps when you don’t have access to a bathroom to use soap and water.

Snacks

It can be hard to get to food in a timely fashion, let alone through a line that has formed to get an overpriced, under-seasoned burger. Snacks help to bridge the gap when this happens, and stops you from really wanting a TPK because of the hangries.

Other things you might want to have on hand just in case

  • a change of clothes
  • a book
  • headphones
  • change of socks
  • change of shoes

Hopefully this list helps you get through your convention GMing experience with a bit more ease. Have I forgotten something, or do you have an inclusion in your ConKit that you want to share with others? Let me know! You can drop me a line here or DM me via any of my socials.

Why Australia opposes Fair Use.

Having just finished this article I fear, once again, for the future. Why? Because it contains a very important message that will, ultimately, get drowned out by all the other important messages we are currently facing both here and globally… but that’s a post for another time.

Fair Use for EFF.orgAustralian copyright laws always have been considered antiquated. In fact, we are not terribly forward thinking as a nation, legislatively speaking. Copyright is, however, one of those topics that very few people understand and even fewer care about, unless they stand to profit from the proceeds of it.

Every study period throughout my undergraduate degree I was approached or pointed to a discussion regarding the unsanctioned use of unattributed copyrighted material for assignment purposes.

“But if my tutor says it’s okay to use this picture in my project, then isn’t it okay?”

“What do you mean using the writing of another person is illegal unless I have a specific agreement from the copyright holder to say I can?”

These questions, and so many others like them, resulted in me banging my head against a non-existent desk or wall, as the people I was attempting to educate gleefully told me that they didn’t care, the law was stupid, and they’d go and use copyrighted material anyway because no one was going to chase them for the royalties for their use of said material.

This.

This is why ideas like Fair Use won’t take hold here.

Fair Use is a legal idea allowing people to use copyrighted material so long as the copyright holder isn’t losing out on profits from said use. It’s that simple really. Of course, the real legal mumbo jumbo goes into exclusions and restrictions, but that’s pretty much what it amounts to.

Parliament’s a funny place. And by funny I mean disparaging to the human soul.

So, as long as the public don’t care that they’re breaking the law and could stand to lose a significant amount of money to an already filthy rich corporation (think of how many times you’ve share a meme based on someone else’s work, or a music video, or copied a line from some book onto a completely unrelated image), or face jail time and as long as politicians sit in the pockets of those corporations that believe they will miss out on all the profits if they allow people to do what they’re already “turning a blind eye” to, then legislation such as Fair Use will never take hold in Australia.

 

Still not sure what it’s all about? Check out the video below for more information.